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Old Oct 21, 2009, 05:56 AM // 05:56   #1
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Default make all weapons inscribable *touchy subject*

Hi

I have seen some posts stating that new rare drops should be inscribable. I in part agree with that. however i also feel they should make all items inscribable that are inscribable right now in other campaigns (blue, purple and gold) including the items that have already been dropped be4.

Why do i feel that way?

In half the game the items are inscribable, the other half not. This makes it that every1 that can will actually try to farm on those items that are cause chances that u will make a profit are higher. This actually is a negative towards people who do not have those storylines compared to those who do.

All should be equel, yet some should be more equel then others

Please respond with reasoning, not with oneliners why u agree/disagree.

I personally hope Anet will make all things equel and will listen to those who want this
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Old Oct 21, 2009, 06:06 AM // 06:06   #2
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You should go over what you type before you post it. They won't make everything inscribable, that would require a ridiculous amount of recoding that they simply do not have the man power for. If you don't own the campaign, and want an item from it, buy the item in game, or buy the game and get the item. All weapons are equal, it's only the skins that are different. Bottom line, it will not happen and if it did, a large volume of people would leave.
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Old Oct 21, 2009, 06:40 AM // 06:40   #3
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your idea is bad, that's no secret.

i might agree to there being an inscribable version of all weapon/shield skins, though.
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Old Oct 21, 2009, 06:42 AM // 06:42   #4
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I disagree, Oldschool>Inscribable.

Even people with only Proph and Factions can still get highend loot. Q8 non-inscrib perfects* But weapons all function the same no matter the skin so I would say it is not all that unfair. I like the fact that the old weapons have not changed, it makes the rares from back then even more rare.

If everyone was equal, things would get pretty boring.
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Old Oct 21, 2009, 06:55 AM // 06:55   #5
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/not.

EDIT:
Quote:
Originally Posted by Chocobo1 View Post
Everything should be non-inscribable.
^ that.

Last edited by M @ T; Oct 21, 2009 at 07:27 AM // 07:27..
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Old Oct 21, 2009, 07:03 AM // 07:03   #6
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Everything should be non-inscribable.
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Old Oct 21, 2009, 07:08 AM // 07:08   #7
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If you want an inscribable item from proph or factions, either buy it or go play Z-chest lottery
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Old Oct 21, 2009, 07:34 AM // 07:34   #8
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They should make them in Prophecies and Factions inscribable but not existing ones that dropped.
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Old Oct 21, 2009, 07:49 AM // 07:49   #9
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All weapons inscribable? So no more XXXX Ecto Crystallines r9 15^50?

No, thanks. I think is better there are both versions...if you can afford it, buy a Tyrian one. If you can't, then take a Inscribable one.

We don't need more things that makes the trade go like crazy (Zkeys 3k and Ecto 6k again? F*** RR Day...)
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Old Oct 21, 2009, 07:58 AM // 07:58   #10
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Quote:
Originally Posted by killing strife View Post
be4, every1, u
Please don't write netspeak/txt/whatever its called. It's horrible to read. I'm sure most other other forum users will agree with me.

/notsigned

This game has very little left that is rare or expensive. Removing uninsc or stopping them from dropping would mean there would be very few things of any value left in the game.
Max unisnc weapons with reasonably nice skins are something that might mean more to a collector than a BDS, VS, Froggy, Compass or Whatever of value still remains. (Even more so if it's R8).

Last edited by subarucar; Oct 21, 2009 at 08:01 AM // 08:01..
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Old Oct 21, 2009, 09:30 AM // 09:30   #11
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I partially agree with the idea

The game created 3 world areas/continents what have you and mixed them.
Over time this should lead to a spread of ideas materials so there should be a gradual spread of inscribable items.

There should also be a spread of training types so all the classes spread to all the games.
But this is a game not reality nor need it be fair after all they want you to buy all the games.

There has to be a balance between what would happen in a real world economy and what would mess up the game.
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Old Oct 21, 2009, 11:38 AM // 11:38   #12
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The items in Prophecies had a fixed variable property because there were very little different skins.

Just look at here. http://wiki.guildwars.com/wiki/Sword
Se the number of unique skins that appear in different campaigns?
Well, in the case of Nightfall, you can also add some from the previous campaigns, and for Eye of the North, quite some more.
There were barely any skins compared with what we have now!

One of the properties fixed instead of moddable added an artificial rarity. By voiding many of the drops, not all of the ones with maxed base were maxed, and the ocurrence of a fully maxed one both in base and inhenret property was more rare than in the inscribed system.

What do you get with that? The very same long sword dropping again and again all over the place, and only one out of 500 or so being fully maxed (both base properties and inherent property).
Of course it's 'rare' that happening, but that's no reson to have that in GW, which have a trade limitation of 100K and fixed maxed properties.

GW is no longer a game that just prepares you to PvP along a campaign, until you reach the Tomb of the Primeval kings and start doing Heroes Ascent. You can make a PvP character anytime and create and recreate any items, and using inscribed weapons, and thanks to the insignia in armors and perfect salvage kits, changing your stats for PvP it's much efficient than before!

In most games, rare items are rare because they have stats or skins with a low occurrence, not just because they have an easily explicable combination of stats that happen to drop less.
Most non-incribed items don't have rare skins, and almost all of them if not all, also exist as inscribed ones.
And their stats are not rare.
It doesn't matter if it's 'rare' to get a long sword with an inherent +15^50%. A +15^50% it's not something you can get with a clap of your fingers, but as an inscription, by playing normally you will likely find one in less than a a month, and probably less than a week in in HM, and probably in less than an hour by farming in HM. In all the years I've been playing GW (and I played most of the time in Factions) I have NEVER seen a maxed item with stats I would like. NEVER. I got countless Gothic Shields, and only two of them had two properties, and none of them had properties my warrior could use.

Rarity for the sake of rarity is nor real rarity, it's just artificial rarity.
And items is rare when it's really rare to drop altoghether, not just its stats, not just its skin, but both.
It's rare to get an elemental sword with maxed base by playing normally? Yes it i.
It's rare to get an elemental sword with any combination of properties? Yes it is, not as rare as a maxed one, but still rare.
It's rare to get a Icy Dragon Sword? Yes it is. Not as rare as other rare items, but still rare.
That's a rare item. One that you won't find all over the place, no matter its stats.
And among those rare items, the ones with maxed stats would be more rare.

But a skin like a long sword or a Fiery Dragon Sword that drops all over the place?
Even if a bunch of people arbitrarily decide that such an item should be more expensive just for dropping less frequently there are doing anything but lying to themselves.
Yeah, items have the value people give them, but not just in games, in reality too, some people will tag something with a ridiculous price, and there is always someone that will pay that price, and what is worse, expect other to do the same. Well, WAKE UP. Canned shit is still shit.

Factions had more skins, but still not as much as Nightfall and Eye of the North, and it inherited the system from Prophecies.

Then, whey they added Nightfall and the PvP item creation panel, they added a new system, and everything since then is created with that new system.
There is no need to have that artificial rarity in Nightfall or Eye of the North, because there are much more different skins, and more different weapons.
Instead getting the same sword, axe, sword shield, hammer, staff wand and focus again and again while playing in one area, you are getting lots of different swords, axes, hammers, shields, bows, daggers, spears, scythes, staves, wands and foci no matter where you play.

After that, Hard Mode drastically reduced rarity of items. Rare items drop more frequently in Hard Mode, so if you manage to scheme a working HM farm, you'll end up with a rack of rare items, reducing the overall rarity. Remember the Colossal Scimitars?

Anyways, in a game in which max stats are so easy to achieve, and changing you stats and your equipment is so fast, the old system had no place to be from the start.
It should have been changed to inscriptions the very day they removed the attribute point refund system, and much more skins should have been added to Prophecies, instead inserting them all in the next campaign.

When you add everything to the next campaign and forget about retroactive changes, you create an imbalance between the different parts of the content.
People that played Prophecies > Factions > Nightfall >Eye of the North won't notice it much, but people that play Nightfall+Eye of the North>Factions>Prophecies will find that after enjoying so much playing with their Dervish, when they travel to other regions, there are no more skills or skins for them to get.


Instead adding some skills to previous campaigns, they added them all to the new regions.
Instead adding some skins to previous campaigns, they did things like this one:
http://wiki.guildwars.com/wiki/Nightmare_Scythe
They created the Scythe and the Spear for the Plagueborn set, and what do they did with them? Instead making them drop for Afflicted like the rest of the plagueborn weapons, they changed their name to 'Nightmare' and made them drop in the Anguish.
Yeah, 'excelent' idea. Why can't afflicted drop spears of scythes? There are no afflicted paragons or dervishes, but I've seen trolls dropping staves, and there are no caster trolls and there are lots of rangers using spears and warriors using scythes.
And both Factions, Nightfall and Eye of the North plants may drop bramble bows. Why not Prophecies plants?
When you leave old content left behind, it feels desolated when you pay a visit from new parts.
Everything is built over the previous content, and that ends up here, with this inequitableness.

And leaving inscriptions aside, they added upgrades for shields, foci and wands, but they are useless for Prophecies and Factions items.
I got a +5^50HP wand! So what? You can't add a wand wrapping to finish it.
I got a +30HP shield handle? So what? You can't add it to your Zodiac shield.


And what is WORSE, and way more important than all of that. There are items that drop n Factions and Prophecies that can't be replicated with the Item Creation Panel.
Until they added the menagerie, PvP characters could not replicate animal stats. That was BAD. Now they can. That is GOOD.
The next step is items no PvE or PvP character should enter an arena with a set of properties that is out of reach of the other type of character.
* Either they add more upgrades so the panel can replicate them, or they remove the drops of unreplicable items, and alter the existing ones.
* And for PvE, either they make both types drop in all regions, making 'incribed' just a random property more than an item may or may not have, or drop the uninscribed ones altogether.
When they added the new items (charms, profession psecific equipment, new rares and sets and jewels) in the Diablo expansion, did they make them drop only in the Chapter 5? No, they started dropping all over the place. This case is not very different.
You can have one in a game and the other one in a separate game, you can have both in the same game, but you can't have one drop system in half of the game, and another in the other half. You just can't.

If there were PvE-only properties, then there would be no problem. The PvE-only ones could be fixed or modable or whatever, and it won't affect PvP.
They could give common items one property, uncommon two, and rare three. And they could be either moddable, or not or both. And they could have power creep and all, since they won't affect PvP.
But we don't have that in GWO, and the variable properties usable in PvP should be fully and swiftly moddable.

This all ends up in having an inequitable and uneven drop system. Like Adrian Monk says: "Even is better".

So whatever is done, whichever change is made, what we can't have is what we have now.

Last edited by MithranArkanere; Oct 21, 2009 at 11:42 AM // 11:42..
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Old Oct 21, 2009, 11:51 AM // 11:51   #13
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What the ...... no , hell no. Only non insc staffs , wands , shields and focus should accept mods .... for that i would sign.
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Old Oct 21, 2009, 12:19 PM // 12:19   #14
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I actually wouldn't mind it since in it's current form my C1 and C2 pretty much all go straight to the merch.
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Old Oct 21, 2009, 01:19 PM // 13:19   #15
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Anyone that wants the oldschool system over the inscription system is delusional.

Strangely enough though, your idea isn't to change that. You just want inscribable items to drop in the same areas where non-inscribable items drop. That would be hella confusing and I don't think would please anyone.

What I was hoping your idea was was to make any items that have no inscribable counterpart to have such a counterpart in some other campaign, and I suppose GW:EN would best serve this purpose. I'm not certain if the Z-chest already drops every skin like this, but it might be close.

inb4lock, because oldschool vs. inscription discussed to death.
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Old Oct 21, 2009, 01:52 PM // 13:52   #16
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Quote:
Originally Posted by Shayne Hawke View Post
Anyone that wants the oldschool system over the inscription system is delusional.
and whats wrong with the triple classed weapons of old?



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Old Oct 21, 2009, 01:56 PM // 13:56   #17
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Ah, there's the link I was looking for. Thanks Shayne.

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